Force Feats

These are the current Force feats, more exist and may be added/discovered. Normally they take a Standard action that doesn’t provoke attacks of opportunity to use. They are considered Supernatural abilities.

Lightsaber Defense: +1 dodge bonus while wielding a Lightsaber

Sith Defense: prereq 7th level; +1 dodge bonus while wielding a Lightsaber

Master Defense: prereq 11th level; +1 dodge bonus while wielding a Lightsaber

Strong in the Force: gain 2 Force points, or increase Force pool by 2 points. May be taken more than once, and at first level.

Burst of Speed: swift action; +60’ base movement for 1 round, costs 1 Force point

Dark Fury: prereq 4th level; free action; Rage as Barbarian for rounds equal to your con modifier + wis modifier, costs 2 Force points

Force Crush: prereq 4th level; range 25’+5’ every 2 levels, deal 1d6 + wis modifier in Force damage to one target, + 1d6 every 3 levels. Fort save 10+ 1/2 class level + wis modifier for half damage. Costs 1 Force point

Force Strike: prereq 4th level; range 5’ every level, deal 1d4 damage + wis modifier in Force damage to 2 targets, + 1d4 every 3 levels. Fort save 10+ 1/2 class level + wis modifier for half damage. Costs 2 Force points, + 1 point every 2 additional targets

Force Influence: prereq 4th level; as Suggestion spell, costs 1 Force point

Dark Presence: prereq 7th level; all enemies in 30’ with Hit Dice equal or lower to yours are Shaken for 1d4 + wis modifier in rounds, Will save 10+ 1/2 class level + wis modifier negates. Costs 1 Force point.

Fueled by Hatred: prereq 7th level; free act, when damaged by energy (acid,cold,elec,fire,sonic) may make Will save 10 + damage taken, if successful take no damage and healed for 1 point per 2 points of damage you would have taken. Costs 2 Force points if successful.

Imminent Doom: prereq 7th level; whenever a foe is damaged by a Force feat and fails their save, they are Shaken for 1 round per die of damage taken (3d6 = 3 rounds). This is a mind-affecting, fear effect.

Malevolence: prereq 7th level; + 1 save DC to all Force feats or +2 to one feat. May be taken more than once.

Sith Assault: prereq 7th level; may use any Force feat as a swift action, but doubles the Force point cost of feat.

Force Lightning: prereq 9th level; range 10’+5’ every 2 levels, range touch attack deals 1d8+ wis modifier in Force damage + 1d8 every 2 levels. Fort save 10+ 1/2 class level + wis modifier or Entangled for wis modifier in rounds. Costs 2 Force points.

Hatred Flows thru you: prereq 9th level; damage of all Force feats increases by one die size, d6 to d8, etc. May be taken more than once, if damage rises above d12, follow weapon size damage increase table in PF Corebook.

Intensify Hatred: prereq 9th level; damage of one Force feat increases by 1 die size, d6 to d8, etc. and adds double your wis modifier to damage. If damage rises above d12 follow weapon size damage increase. May be taken more than once. Every time taken apply to different Force feat.

Force Feats

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